ParticleEffectForUGUI
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probelm when use this component with SoftMask
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Describe the bug When there is a nested Particle, only one particle will be displayed if I make it softmaskable
To Reproduce Steps to reproduce the behavior: Here is the sample project UIParticleTest.zip When you open it, then
- Open the
SampleScene
- Select the
Particle System
node ( the parent one), and play it
Expected behavior Both 2 particle (red and white) should be displayed in the screen, and be clipped well
Screenshots If applicable, add screenshots to help explain your problem.
Environment (please complete the following information):
- Platform: windows 7
- Unity version: 2018.4.21f1
Yes. SoftMask does not support multiple materials...
I've seen....
In SoftMaskable, it releases the cached material at once when receive a new material during GetModifiedMaterial
o((⊙﹏⊙))o.
The true problem may be it's hard to know if the cached material should be replaced or appended?
NOTE: It may be supported by my new Mask package which will be released soon. :)