Consider adding 3DoF controls to support Oculus Go
Would you like to look into that and submit a pull request? I speculated on how that would be possible in this technical write-up here: Space Rocks—WebXR tech deep dive. Search for the phrase “add 3DoF support” to find the relevant paragraphs.
thanks for the quick response. yes, will take a look and report back! (cc @fernandojsg @caseyyee)
ah, yes – I remember reading and sharing your case study. I really enjoyed watching your process.
and thank you, @stewdio, for taking the time to not only push the WebVR envelope, but for cranking out open-source WebVR projects, including the very useful THREE.VRController :+1: