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Consider adding 3DoF controls to support Oculus Go

Open cvan opened this issue 7 years ago • 2 comments

cvan avatar Jul 30 '18 22:07 cvan

Would you like to look into that and submit a pull request? I speculated on how that would be possible in this technical write-up here: Space Rocks—WebXR tech deep dive. Search for the phrase “add 3DoF support” to find the relevant paragraphs.

stewdio avatar Jul 31 '18 14:07 stewdio

thanks for the quick response. yes, will take a look and report back! (cc @fernandojsg @caseyyee)

ah, yes – I remember reading and sharing your case study. I really enjoyed watching your process.

and thank you, @stewdio, for taking the time to not only push the WebVR envelope, but for cranking out open-source WebVR projects, including the very useful THREE.VRController :+1:

cvan avatar Jul 31 '18 19:07 cvan