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Disabling mipmapping on textures
I'm noticing that on textured meshes, the image quality gets excessively blurry/pixellated in the areas far from the camera. Is there a way to fix that?
It seems that mipmapping is hardcoded here: https://github.com/mmatl/pyrender/blob/master/pyrender/texture.py#L202
Here's an illustrative screenshot showing something similar to what I'm seeing:
(it's not my screenshot; I stole the screenshot from https://answers.unity.com/questions/1851646/need-help-with-blurry-textures-in-the-distance.html but the issue is similar to what I am seeing with Pyrender)