Matthew Matl
Matthew Matl
No stress! Make sure to follow the instructions for installing OSMesa if you're using that (see here: https://pyrender.readthedocs.io/en/latest/install/index.html#getting-pyrender-working-with-osmesa). For EGL, some NVIDIA drivers work with it, while some don't -...
@flugenheimer Were you able to fix your issue?
@yushiangw Thanks so much for this PR! So sorry on the extreme delay, I've been quite busy and haven't had enough time for open-source. I'll review and merge shortly. Best,...
Are you trying to run this over SSH?
That error happens when Meshrender is unable to create an OpenGL context. This is usually caused when `pyglet` either (A) doesn't have access to a display, or (B) can't initialize...
@gdwei Check out https://github.com/mmatl/pyrender. You'll need to install OSMesa (check out the docs website) but you can do it without a display now. I'd move to that repo as it's...
Hi! Yes, the new code at Pyrender supports offscreen rendering on a headless machine. Check out instructions for getting it working here: https://pyrender.readthedocs.io/en/latest/install/install.html#getting-pyrender-working-with-osmesa On Mon, Feb 11, 2019 at 12:58...
@vinaysannaiah If you're still interested, we have a textured implementation here: https://github.com/mmatl/pyrender.
We'll be adding support for this in the future! Or if you'd like to propose a solution via a pull request, I'd be up for that too. I've been doing...
Hi Vince, We're definitely interested in fixing that -- will keep you updated once it's done.