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Controller rotation is messed up and causes miscalibration going any faster then a snails pace

Open 0JXI0 opened this issue 11 months ago • 1 comments

This is wrong and outdated ignore this, my actual problem is below this comment The controllers aren't exactly where they are meant to be when using the controllers as controllers instead of trackers and are offset by about 4 inches. They are in the correct place when using the tracker mode but not when using them as controllers. Calibrated with OVR space calibrator and on a Pico 4 using the headset itself (not the controllers because they cause issues) The issue also occurs on the Quest 2

0JXI0 avatar Mar 07 '24 01:03 0JXI0

I've tested further and it turns out that it's mostly just the rotation that's messed up and when moving with speed. If you move exteremly slowly while calibrating you can get a good calibration but even with this it doesn't fix the fact that the rotation on the controllers is messed up and is inaccurate with any kind of speed which makes it impossible to play games like Beat Saber with any decent accuracy with this, which I would really like to be able to do. Here's a video which showcases the bad rotation behavior pretty well, this is with the prediction latency set to 10 but it still occurs at 0. I'm doing the same wrist movement fast as I am doing slowly but as you can see in the video it swings outward in the direction of the rotation which is what messes up things.

https://github.com/mm0zct/Oculus_Touch_Steam_Link/assets/56775824/0ee25760-b75a-4164-8fd7-427f3a9d7789

0JXI0 avatar Apr 16 '24 03:04 0JXI0