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Feature Request The ability to use the Cv1 HMD as a tracker while using the controllers for hands

Open kyleo1234 opened this issue 3 years ago • 2 comments

I am trying to track a quest 2 with the Cv1 hmd so that i can use the cv1 controlers with it as well as using 3 vive trackers for fbt while keeping the playspaces alined and only having to deal with 2 play spaces insted of 3 (Cv1 Quest2 Vive) by tracking the quest2 with the cv1 headset and not using the quest controlers

kyleo1234 avatar Sep 30 '21 15:09 kyleo1234

This was implemented a while ago, sorry I forgot to close the issue :-)

mm0zct avatar May 29 '22 20:05 mm0zct

Apologies, i am interested in this but i'm not really able to understand how you're doing this... Are you attaching the CV1 HMD to the Q2 HMD physically, then virtually using it as a tracker to override the Q2 tracking?

I'm curious about this setup so please explain a little more about it, i know about the process of using trackers to override the Q2 tracking via overrides, but not sure how the CV1 HMD fits into this

TehVenomm avatar Jun 01 '22 14:06 TehVenomm

I think someone is using the cv1 hmd as a hip tracker, not a hmd tracker.

mm0zct avatar Apr 26 '23 23:04 mm0zct