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Breakpoints and Watchpoints

Open mlafeldt opened this issue 15 years ago • 0 comments

Implement read, write, and execute breakpoints with proper address mask support. Watchpoints only watch for certain addresses to be executed.

When the breakpoint/watchpoint hits, the game pauses and reports back relevant information to the client. The game must be able to resume normal execution on demand.

Also see https://artemis.bountysource.com/task/show/2284

mlafeldt avatar Aug 16 '10 22:08 mlafeldt