sm64-port
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Reduce Number of concurrent sounds on O3DS.
Fixes the Sound Crackling on Old3DS systems at the cost of not being able to play as many sounds at once. Changed from 16 to 9 apply s only to Old 3DS systems.
Is it a noticeable difference? Is it due to the -ffastmath change? I feel like this would be better as an IFDEF thing rather than adding the 3ds specific check in the middle of the original sm64 code...
It is a noticeable difference I assure you the sound crackling is finally gone. The fast math did not seem needed any more. Also I can make it an if def if you want.
Also worth mentioning I bet we could boost the number of concurrent sounds on N3DS to something higher but I don't have a N3DS to test that.