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LuaState 集合维护有问题,当有多个LuaState,关闭再创建的时候会有问题
LuaStateFactory.java update
/*
- $Id: LuaStateFactory.java,v 1.4 2006/12/22 14:06:40 thiago Exp $
- Copyright (C) 2003-2007 Kepler Project. *
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions: *
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software. *
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
package org.keplerproject.luajava;
import java.util.ArrayList; import java.util.List;
/**
-
This class is responsible for instantiating new LuaStates.
-
When a new LuaState is instantiated it is put into a List
-
and an index is returned. This index is registred in Lua
-
and it is used to find the right LuaState when lua calls
-
a Java Function.
-
@author Thiago Ponte / public final class LuaStateFactory { /*
- Array with all luaState's instances */ private static final List states = new ArrayList();
/**
- Non-public constructor. */ private LuaStateFactory() {}
/**
-
Method that creates a new instance of LuaState
-
@return LuaState */ public synchronized static LuaState newLuaState() { int idx = getNextStateIndex(); LuaState L = new LuaState(idx);
int size = states.size(); if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0 states.add(idx, L); }else if (idx<size && idx >= 0) {//当集合的 states.set(idx, L) ; } else { //异常情况 } return L; }
/**
- Returns a existing instance of LuaState
- @param index
- @return LuaState */ public synchronized static LuaState getExistingState(int index) { return (LuaState) states.get(index); }
/**
-
Receives a existing LuaState and checks if it exists in the states list.
-
If it doesn't exist adds it to the list.
-
@param L
-
@return int */ public synchronized static int insertLuaState(LuaState L) { int idx; for (idx = 0 ; idx < states.size() ; idx++) { LuaState state = (LuaState) states.get(idx);
if (state != null) { if (state.getCPtrPeer() == L.getCPtrPeer()) return idx; }
}
idx = getNextStateIndex();
int size = states.size(); if (idx>=size ) {//当集合为空的时候 i== 0 && size == 0 states.add(idx, L); }else if (idx<size && idx >= 0) {// states.set(idx, L) ; } else { //异常情况 }
return idx; }
/**
- removes the luaState from the states list
- @param idx */ public synchronized static void removeLuaState(int idx) { int size = states.size(); if (idx<size) { states.set(idx, null); }else { states.add(idx, null); } }
/**
-
Get next available index
-
@return int */ private synchronized static int getNextStateIndex() { int i; for ( i=0 ; i < states.size() && states.get(i) != null ; i++ );
return i; } }