Milan Kolar

Results 215 comments of Milan Kolar

Yeah. It works fine in maya 2016, 2016ext2 and nuke. Certainly the issue that @mottosso found with missing reset()

@BigRoy BINGO. I've tried using `beginResetModel()` and `endResetModel()` and it works in both maya 2017 and 2016.

I personally really like the hiding behavior. It makes it very clear what is about to be ran, so ultimately it would be nice to get to that eventually.

brilliant. I was just about to do some screengrab. There are definitely some visual flares and some general visual cleanups missing, but that I believe could be done on top.

it is replacing it. When you click on it, it also copies the message to clipboard

should only have reset after failed validation. when you reset they come back. That was a recent change actually. Would you expect to be able to press play and run...

Yeah I see now. Strange is that I can't seem to replicate that on live scenes. We'll try running it with the debug mode on the same plugins. Must be...

that's actually what we discussed as well. letting the admin decide how strict it should be. It was a bit of a room splitting conversation :D

> Most confusing thing to me is that in the video it displays "Finished successfully.." that is confusing indeed. I"d suggest doing exactly as you said. Giving a correct message...

I looked through the the review from @mottosso. Stylistic things should certainly be fixed, no questions there. Also we'll need to update it to work with the latest changes in...