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Procedural generation of 3D spaceships for Unity

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Was trying to get these meshes UV ready and didn't see a simple way to make them more useful. What's your take. Just finish up porting the original or go...

https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Matrix4x4.cs#L336 Just that makes it 5.6 compat. So people know.