GaussianSplats3D
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Relighting
Any thoughts on how lighting sim could be done in the future strictly inside three js?
Looking at Luma UE plugin, point light without shadow is seemingly doable, but any other type of light with shadow casting, I haven't even seen it anywhere on the internet yet.
I'm currently looking into how to do this exactly. At first glance it seems difficult because we don't have surface normals, but as @Ben-Mack mentioned Luma AI appears to have successfully implemented point lights in their GS scenes, so my first step should probably be to replicate that.
Cool! @mkkellogg Could we chat? We're working on the same thing :) Maybe we can collaborate, please email me at [email protected] if you don't mind.
Hi, has there been any progress regarding this ? Thank you.
No progress yet, I just haven't found the time to dedicate to it.