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Relighting

Open ax-anoop opened this issue 2 years ago • 5 comments
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Any thoughts on how lighting sim could be done in the future strictly inside three js?

ax-anoop avatar Nov 08 '23 22:11 ax-anoop

Looking at Luma UE plugin, point light without shadow is seemingly doable, but any other type of light with shadow casting, I haven't even seen it anywhere on the internet yet.

Ben-Mack avatar Nov 14 '23 08:11 Ben-Mack

I'm currently looking into how to do this exactly. At first glance it seems difficult because we don't have surface normals, but as @Ben-Mack mentioned Luma AI appears to have successfully implemented point lights in their GS scenes, so my first step should probably be to replicate that.

mkkellogg avatar Nov 19 '23 02:11 mkkellogg

Cool! @mkkellogg Could we chat? We're working on the same thing :) Maybe we can collaborate, please email me at [email protected] if you don't mind.

ax-anoop avatar Nov 19 '23 21:11 ax-anoop

Hi, has there been any progress regarding this ? Thank you.

Bishadkoju avatar Jan 16 '24 12:01 Bishadkoju

No progress yet, I just haven't found the time to dedicate to it.

mkkellogg avatar Jan 16 '24 22:01 mkkellogg