GaussianSplats3D
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Seeking Guidance on Splat Scene Visibility Control
Hi, @mkkellogg
I hope this issue finds you well. I'm currently working with splat scene rendering and would like to ask for your expertise on controlling the visibility of splat scenes. Specifically:
Could you share recommended methods to toggle the display of splat scenes programmatically? Are there best practices for optimizing performance when managing multiple splat scene instances? Any code snippets or conceptual guidance would be greatly appreciated. Thank you for your time and insights!
Best regard