Has someone implemented boundaries yet?
It would be great if we can limit the area where camera can be panned. Example: For interior scenes where the camera passes through walls at the moment.
we do that within a three js scene and a custom camera controller. You can get fancy if you like and also add physics and invisible walls as collider objects.
Right, I've been working with Navmeshes currently within a threejs scene. Thinking on the same lines as you.
Hello, @MIMNSI I am also trying to implement boundaries as you. Hope to ask that you implement boundaries. :) Can you help me?
Hi, Just a couple of ideas:
- Use the cameras.json path (COLMAP) as camera boundaries
- Raytracing to find intersecting splats and remove from scene (texture mod)