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Three.js-based implementation of 3D Gaussian splatting

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If the splat is large, then spherical harmonics get all funky after a constant distance. ![image](https://github.com/mkkellogg/GaussianSplats3D/assets/1474290/542522e3-4cab-4653-83c1-61baa250fd58) These distance isn't radial though - it starts at some constant offset in world...

Hi everyone, I'm working on a research project and I have been looking into different methods for guassian splat generation so I can make a data set for object detection....

Please consider incorporating additional methods into the interface to enable control over various rendering effects as needed through coding. For example: - viewer.changeSplatAlphaRemovalThreshold(...) - viewer.changeRenderMode(...) - Normal mode/Point cloud mode...

Is there a way to have splats render in front of other objects in the same scene as DropInViewer. I've attempted to change renderOrder to 0 and this doesn't seem...

Hello, I am trying two different ways to use your package: first one, using the importmap via cdn: ` 3D Gaussian Splat Demo - Garden { "imports": { "three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",...

To start: Great job. My Issue: When loading multiple split scenes I have the problem that the splats from the different split scenes overlap. Loading multiple scenes also results in...

The console log doesn't print "Sorting web worker WASM setup complete. Sorting web worker ready." I suspect the sort worker wasm compatibility.

I want to do a point-to-point measurement function, I would like to ask whether the function is possible to achieve. Can be realized if there is no recommended direction

the page is black and display nothing js code ``` import * as GaussianSplats3D from '@mkkellogg/gaussian-splats-3d'; import * as THREE from 'three'; const camera = new THREE.PerspectiveCamera( 75, window.innerWidth /...

Hello! Thank you for the project. Fixes #52 ## Overview I noticed discussion over at #52 about typings support, & personally I would benefit a lot from its ease-of-use. So,...