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blazing fast implicit surface evaluation

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I am trying to implement an extrusion of a polygon face, how to make it happen? thanks.

So I just started playing around with the `viewer`. This Rhai script ```rust fn length(x, y) { sqrt(x*x + y*y) } draw(|x, y| length(x, y) - 1)) ``` works as...

Currently my game engine requires multiple function outputs to correctly apply and blend between different materials. So far I have just done this my creating multiple functions for each output,...

Would there be interest in having a collection of the more common SDF shapes that create trees to give a slightly higher level API for using this?