erizo
erizo copied to clipboard
Implement keyboard camera control
Currently doesn't have support for detecting prolonged key presses, but should be rather easy to add.
Also not sure if currently yaw is responsible for what left/right buttons are expected to control, it seems to be spinning the model rather than "going around it" horizontally.
I'd like to hold this until keydown works, since it's unintuitive at the moment.
I may poke at this myself, but no promises – feel free to investigate further if you've got time.