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Implement keyboard camera control

Open snshn opened this issue 3 years ago • 1 comments

Currently doesn't have support for detecting prolonged key presses, but should be rather easy to add.

Also not sure if currently yaw is responsible for what left/right buttons are expected to control, it seems to be spinning the model rather than "going around it" horizontally.

snshn avatar May 30 '21 07:05 snshn

I'd like to hold this until keydown works, since it's unintuitive at the moment.

I may poke at this myself, but no promises – feel free to investigate further if you've got time.

mkeeter avatar Jul 30 '21 00:07 mkeeter