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Screwdriver example circle radius adjust goes crasy if you change the view
I changed the 3D view so it's like the Vimeo video 1:23. I've got the radius constraint hooked to x1. Now when I change the radius in the 3D view the radius dot moves around and controlling the radius size is difficult - like there's some 3D transform getting in the way. The radius point slowly meanders in a counter-clockwise manner around the circumference while doing so.
I've noticed behavior like this, too. It happens pretty consistently after some point.
Confirming this.
It seems to depend on where I look at it from. If I look from here, where the coordinates of my camera are all positive:
the control is more or less fine. But if I move camera to an area where at least one coordinate is negative, it doesn't work right.
Also, the rectangle's bounds seem to get in the way and I have a really hard time picking the sphere's radius control.