Mohsen Kamalzadeh
Mohsen Kamalzadeh
Hi, To achieve this you would need to create a custom AnimationRandomizer and AnimationRandomizerTag. Let's call them `CustomAnimationRandomizer` and `CustomAnimationRandomizerTag`. You would then create a custom editor for `CustomAnimationRandomizerTag` that...
@cricket1 The UI that contains the Add Folder option is a custom UI that we made for fields of type Parameter, which is a Perception class. The example solution above...
@cricket1 glad to know the problem is partially solved. As for the drag and drop issue, one possibility might be that the list is looking for objects of type Animation...
Hi @lchunleo This is a problem with the package manager trying to access the internet for one or more packages. While I'm not sure why this is happening, you can...
This is currently a shortcoming of our tools with regard to the Keypoint Labeler. While other labelers are compatible with lens Distortion, the screen space to world space function that...
The reason behind this behavior is that RandomizerTags by defualt use a custom editor that allows for Parameters to display the same UI that they have when they are used...
Hi Henrik. In order for us to help you, we would need a bit more info about the issue. Can you perhaps provide some screenshots of the visualized bounding boxes,...
Hi Noah, Unfortunately, we currently do not support this task. We do hope to support occlusion labeling in the near future though, so please stay tuned to the repo for...
Hi, we're actively working on this feature. Please reach out to [[email protected]](mailto:[email protected]) for more information on accessing the functionality.
The latest version of the project in the master branch uses a new method for instantiating background objects. Please have a look at [this page](https://github.com/Unity-Technologies/SynthDet/blob/master/docs/UnityProjectOverview.md) for an overview on how...