Results 158 comments of mjrgh

> Hi, can someone check this out: > > 00:17:88:XX:XX:XX-XX = this is what my uids from ha-bridge look like > 00:17:88:XX:XX:XX:XX:XX-XX = this is the hue id style >...

Yeah, I was a little afraid that the different loudness curve would throw things off for some games. The audio stream mixing levels will probably have to be adjusted for...

Okay, I'll take a look when I have a chance. I assume this is a confirmed regression - it was working properly with the old hc55516 implementation? Does it work...

Great, let me know if you have a chance - I’ll look into it when I can but it’s something easy to try in the meantime if you’re playing around...

Excellent data - thanks for the update. The 10-bit saturation step is based on the MAME decap logic, so it's accurate emulation of the original equipment (presuming that the decap...

Yes, the actual parts used seem to vary. They're definitely not all interchangeable electrically, but what's not clear from the data sheets is how they differ internally in the processing...

Okay, found it, fixed it. The fix is so simple that I just pushed it directly. It's the stupidest thing ever. All of our elaborate conspiracy theories were ridiculous red...

> I will still have an eye on the changes that LordNightmare will commit, maybe some older games rely on some of the quirks of the 55516/32 chips.. I think...

> He also mentioned 2 bugs that are in the HC55516/32 chips that he will correct for the 36/64 variants. I don't know if these exist in your port though....

In general, this just means that the original ROM software contains instructions to write to a memory-mapped peripheral that exists at that address in the original hardware, but which PinMame...