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Official Unity Tracking Library for Mixpanel Analytics

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@zihejia with the release of 3.5.1, creating a development build fails to compile.

`AssertionException: Assertion failure. Value was False Expected: True — UnityEngine.Assertions.AssertionException: Assertion failure. Value was False Expected: True void UnityEngine.Assertions.Assert.Fail(string message, string userMessage) void UnityEngine.Assertions.Assert.IsTrue(bool condition, string message) x 2 void...

I integrated Mixpanel into my Unity game, set everything up as explained here on github and in the Mixpanel docs; now, a few weeks later, I noticed that although I...

Steps to reproduce: - Unity 2021.3.2f1 (LTS) - Mixpanel 3.0.2 - Run empty scene - Mixpanel Controller.cs object spawns - After 1-2 minutes complete editor freeze (

FPS decreases dramatically while on editor, Unity reports this when the game stops: ``` A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator)...

Hi! We're defining sessions manually by using StartTimedEvent when the application gains focus, and then calling Track and Flush when the app loses focus or is closed, using OnApplicationPause and...

I've tried multiple times, waiting 30+ minutes, events are not showing up. What am I doing wrong? There's no errors or anything. ![image](https://github.com/mixpanel/mixpanel-unity/assets/20632855/d774aae5-64fa-406d-a204-6fc6152d8a04)

v3.4.0 ![image](https://user-images.githubusercontent.com/39023713/230353585-0fcb3dc1-3299-4a09-8660-7e52f027ed5a.png)

In the method Controller.SendData you create UnityWebRequest without any timeout, this affects applications that are designed to work both with the internet and without. No timeout is applied when timeout...