mittorn

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Full opengl does not have any difference with opengl es in context creation. It is only other context bit in EGL when using EGL.

check opengl32. It works for me in windows pe with gdi driver. try -safegl option Other way is use opengl32sw.dll which contains mesa llvmpipe And sometimes switching display depth helps

SDL2 must be built without opengl support, otherwise it trying to initialize glx extensions and failing.

https://github.com/FWGS/xash3d/blob/master/ports/RENDERERS.md

most drivers requires to use EGL_DEFAULT_DISPLAY to run in console. Mali400 have separate driver builds for x11 and console, and second always use EGL_DEFAULT_DISPLAY and does not work with x11...

a1batross, it supports opengl only on experimental mesa driver with mainline kernel

It is not engine issue. RPI does not have x11 egl support. Try something like https://github.com/kika123/x11eglrpi to workaround it. But it seems only work in fullscreen. Use only nanogl wrapper,...

Is gomod 3.4 source code availiable? or only buggy and obsolete 2.0?

BTW, gomod uses vgui, it does exist on windows, linux and mac, only on x86 architecture.

@nekonomicon what your suggections about vgui?