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I build mitsuba with scons on Ubuntu 16.04. it display "scons: done building targets." after run commond scons. it looks build successfully. but I check the dependence of mitsuba.so, there...

I have a very large scene. Is there some option I can specify to cache the the kd-tree in some file and avoid rebuilding it every time I call mitsuba.exe...

We are currently trying to render carpets using the hair-shape. As hair can't seem to have multiple colors we did instead create one hair-shape per color. So to have multi-color...

using intel compiler 2017('-O3', '-Wall', '-fopenmp', '-fvisibility=hidden', '-std=c++11', '-w', '-DFLOAT_DOUBLE_PRECISION', '-DSPECTRUM_SAMPLES=3'), render scene http://www.mitsuba-renderer.org/scenes/medieval.zip, I got the following error: ``` 2018-05-09 07:34:42 WARN bld0 [Thread] Fatal error: uncaught exception: "bld0...

I was doing white furnace test and found a bug(s) in BDPT. You can find small reproduces scene xml. First difference I've found was brightness difference between PT and BDPT....

I'm moving this issue over from here since I have the very same problem: https://www.mitsuba-renderer.org/tracker/issues/277 The interpolated normals are causing some unexpected visual artifacts at steep viewing angles. I believe...

I used to be able to compile mitsuba for Windows, but with the latest git it doesn't work anymore. It does compile but when I run either the GUI or...

The bitmap texture handles "initialization via raw data passed from another plugin", but the plugin manager throws an error when using the python interface > Properties: type of keyword "bitmap"...