Mitchell Spryn
Mitchell Spryn
Yes, the two code bases have diverged quite a bit. So I would expect that there would need to be some engineering effort involved to get it right.
No, you should just need to set a PlayerStart and set the mode to "AirSimGameMode"
If you run pxvis collision, can you see the collision being generated?
Odd..I am using it with VS2019 on my box. This should not be used with AirSim, but in place of it. There are currently no plans to merge this into...
My comments [here](https://github.com/mitchellspryn/UrdfSim/issues/2) are relevant. No, I have not kept this up to date with the latest AirSim, and probably won't realistically have time to do it anytime soon. Try...
You might need to run [GenerateProjectFiles.bat](https://github.com/mitchellspryn/UrdfSim/blob/master/Unreal/Environments/Blocks/GenerateProjectFiles.bat). However, note that the blocks environment is **unsupported** and may not run. The intent is for you to include this plugin in a project...
1) [No](https://github.com/mitchellspryn/UrdfSim/issues/8). 2) I guess by "perspective" you mean the position of the camera following the bot relative to the location of the bot. If so, yes, that is where...
Do you have [debug mode](https://github.com/mitchellspryn/UrdfSim/blob/master/docs/UrdfDebugMode.md) enabled? If so, turn it off. If not, please post a picture, as I'm not sure what lines you are referring to.
I don't understand your first question. If you're asking about the 'mesh type="stl_ascii"' tags in the [Lunabot Example](https://github.com/mitchellspryn/UrdfSim/blob/master/Examples/UrdfBot/LunabotFromMesh.xml), then you have to modify the paths in the XML files to...
Oh. I see. That is for if you design an mesh inside of unreal (i.e. an asset that inherits from StaticMeshComponent). Then, this parameter should point to the [asset path](https://docs.unrealengine.com/en-US/Engine/Basics/AssetsAndPackages/index.html)....