Jason Mitchell

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Chunk loading order & transparency sorting: ![image](https://github.com/GTNewHorizons/Angelica/assets/1894689/4d2a2671-c0ae-4f00-becb-e860401750e6)

Crosshair & Shaders: ![image](https://github.com/GTNewHorizons/Angelica/assets/1894689/7c78c087-dc19-4795-bd3e-c405b8d56845) ![image](https://github.com/GTNewHorizons/Angelica/assets/1894689/d063fe3d-7990-4622-b6bb-8112fd613ee0)

Use SeparateAO borked - fix sodium AO ![image](https://github.com/GTNewHorizons/Angelica/assets/1894689/cf0477c5-bdd8-4df1-ad33-92a3a25f54e6)

Fog w/ shaders causing weirdness ![image](https://github.com/GTNewHorizons/Angelica/assets/1894689/dea2ad0a-3ded-4efa-8b40-cfbb62531e3b)

This is the problematic crosshair texture from `assets/minecraft/textures/gui/icons.png` - from f32 modded. ~~Currently unclear as to why it's causing issues.~~ Edit: Playing around with GIMP - exporting it with `Save...

AO Fix Options 1) Rewind quads, use sodium AO 2) Use FRAPI AO https://github.com/FabricMC/fabric/tree/1.20.6/fabric-renderer-indigo/src/client/java/net/fabricmc/fabric/impl/client/indigo/renderer/aocalc

It was fixed in GT5u

Ah, apparently wasn't merged yet -- https://github.com/GTNewHorizons/GT5-Unofficial/pull/4118 is the fix

Give it a try with the latest alpha (28); I've fixed some matrix mode code

Try running with the jvm argument `-Dangelica.disableGlCache=true`, but with HUDCaching on