Jason Mitchell
Jason Mitchell
Chunk loading order & transparency sorting: 
Crosshair & Shaders:  
Use SeparateAO borked - fix sodium AO 
Fog w/ shaders causing weirdness 
This is the problematic crosshair texture from `assets/minecraft/textures/gui/icons.png` - from f32 modded. ~~Currently unclear as to why it's causing issues.~~ Edit: Playing around with GIMP - exporting it with `Save...
AO Fix Options 1) Rewind quads, use sodium AO 2) Use FRAPI AO https://github.com/FabricMC/fabric/tree/1.20.6/fabric-renderer-indigo/src/client/java/net/fabricmc/fabric/impl/client/indigo/renderer/aocalc
It was fixed in GT5u
Ah, apparently wasn't merged yet -- https://github.com/GTNewHorizons/GT5-Unofficial/pull/4118 is the fix
Give it a try with the latest alpha (28); I've fixed some matrix mode code
Try running with the jvm argument `-Dangelica.disableGlCache=true`, but with HUDCaching on