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Render timeouts not always stopped correctly

Open Ninja-Koala opened this issue 4 years ago • 1 comments

It is important for performance not to render shaders when not needed. (This problem is further amplified by #86)

Every time a shadertoy area is paused, rendering should stop. This does not seem to always work in a stable way.

Ninja-Koala avatar Mar 29 '20 18:03 Ninja-Koala

Not sure if really a thing apart from the cases related to #77 Other candidate cases are probably related to #91

Ninja-Koala avatar Mar 30 '20 15:03 Ninja-Koala