shady
shady copied to clipboard
Segfault when switching to buffer
When i load a feedback shader from the search, then open image channels and switch to the buffer code afterwards, shady segfaults
The issue is related to the fact, that the buffers name is "Buffer A" instead of "Buf A". This is fixable by some file normalization.
As this can't be triggered from shady alone anymore, this is closely related to #76