videojs-mobile-ui
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Mobile UI for Video.js
videojs-mobile-ui
Mobile UI for Video.js.
Touch controls:
- Double-tap the left side of the player to rewind ten seconds
- Double-tap the right side of the player to fast-forward ten seconds
- Single-tap the screen to show a play/pause toggle
Fullscreen control:
- Rotate to landscape to enter Fullscreen
- Lock to fullscreen on rotate
- Always lock to landscape when entering fullscreen (works even when device rotation is disabled/non-functional)
Table of Contents
Installation
- Installation
-
Plugin Options
- Default options
- Options
-
Usage
-
<script>
Tag - Browserify/CommonJS
- RequireJS/AMD
-
- License
Installation
npm install --save videojs-mobile-ui
Plugin Options
Default options
{
fullscreen: {
enterOnRotate: true,
exitOnRotate: true,
lockOnRotate: true,
lockToLandscapeOnEnter: false,
iOS: false,
disabled: false
},
touchControls: {
seekSeconds: 10,
tapTimeout: 300,
disableOnEnd: false,
disabled: false,
}
};
Options
-
fullscreen.enterOnRotate
boolean
Whether to go fullscreen when rotating to landscape -
fullscreen.exitOnRotate
boolean
Whether to leave fullscreen when rotating to portrait (if not locked) -
fullscreen.lockOnRotate
boolean
Whether to lock to fullscreen when rotating to landscape -
fullscreen.lockToLandscapeOnEnter
boolean
Whether to lock to landscape when entering fullscreen (works even when device rotation is disabled/non-functional) -
fullscreen.iOS
boolean
Whether to use fake fullscreen on iOS (needed for controls to work) -
fullscreen.disabled
boolean
If true no fullscreen handling except the deprecated iOS fullwindow hack -
touchControls.seekSeconds
int
Seconds to seek when double-tapping -
touchControls.tapTimeout
int
Milliseconds to consider a double-tap -
touchControls.disableOnEnd
boolean
Whether to disable touch controls when the video has ended, e.g. if an endscreen is used. Automatically disables if the endscreen plugin is present when this plugin initialises -
touchControls.disableOnEnd
boolean
If true no touch controls are added.
Usage
To include videojs-mobile-ui on your website or web application, use any of the following methods.
<script>
Tag
This is the simplest case. Get the script in whatever way you prefer and include the plugin after you include video.js, so that the videojs
global is available.
<link rel="stylesheet" href="//path/to/videojs-mobile-ui.css">
<script src="//path/to/video.min.js"></script>
<script src="//path/to/videojs-mobile-ui.min.js"></script>
<script>
var player = videojs('my-video');
player.mobileUi();
</script>
The release versions will be available on jdselivr, unpkg etc.
- https://cdn.jsdelivr.net/npm/videojs-mobile-ui/dist/videojs-mobile-ui.min.js
- https://cdn.jsdelivr.net/npm/videojs-mobile-ui/dist/videojs-mobile-ui.css
Browserify/CommonJS
When using with Browserify, install videojs-mobile-ui via npm and require
the plugin as you would any other module.
var videojs = require('video.js');
// The actual plugin function is exported by this module, but it is also
// attached to the `Player.prototype`; so, there is no need to assign it
// to a variable.
require('videojs-mobile-ui');
var player = videojs('my-video');
player.mobileUi();
Also include the CSS.
RequireJS/AMD
When using with RequireJS (or another AMD library), get the script in whatever way you prefer and require
the plugin as you normally would:
require(['video.js', 'videojs-mobile-ui'], function(videojs) {
var player = videojs('my-video');
player.mobileUi();
});
Also include the CSS.
Import
To import into React etc import both the package and the script
import videojs from 'video.js'
import 'videojs-mobile-ui/dist/videojs-mobile-ui.css';
import 'videojs-mobile-ui';
License
MIT. Copyright (c) mister-ben <[email protected]>