mistahwolf
mistahwolf
@itsjustcurtis, there's not much more to tell. 'Unresponsive' means what I said previously - 'When in a vehicle, teleports function properly. When on foot, they don't respond.' As I've mentioned...
@itsjustcurtis here's a map I released you can test. The markers are invisible, but you can change their opacity as needed. There are both foot and vehicle markers on the...
@itsjustcurtis Uhy! Thanks for looking into this. So to narrow down what could be causing this again I ask; 1) Are you using an updated version 'Contract second update' or...
@itsjustcurtis, yeah I'm thinking it may be a script as well. It definitely isn't the 'Teleportals' mod because I pulled it and the issue was still there. And yes I...
@Trs5405 I'm still using plain Open Interiors. I used to have the 'enhanced version', but I like to place MP interiors in different areas as that better suits the scenarios...
@itsjustcurtis @Trs5405 , Finally figured it out. The culprit was 'No Boundary Limits'. Specifically, the 'Max Depth Limit' in the .ini has to be set at 'true' or it breaks...
@itsjustcurtis Yeah, I'm not sure either as the glitch started occurring when the NBL team added the ability for submersibles to go below the 'hard floor' 'R' put in to...
@Trs5405 Yeah, it all started with the $#!%%y contract dlc. When they added that garbage 'pay-to-play' content and blocked it from PC, all kinds of problems kicked in for mods...
So yes 'No Boundary Limits' is the culprit. So if you have the 'Max Depth Limit patch' set for 'true', you can pass through markers on foot with a main...
@itsjustcurtis, @Trs5405 - Did some more digging and fount the 'NBL Log'. The 'ultimate culprit' for the glitches with Menyoo marker teleports comes down to the 'patch_entity_task_boundary' command. In the...