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Worldgen visualizer sometimes cannot load vanilla noises
In the worldgen visualizers, the preview often just shows solid gray. I've found that this is because the input is referencing noise (or density functions) from a different source. If there is a way to work around it on my end I'm all ears, but I haven't found one yet. I can imagine the difficulty in supporting the vanilla files but I imagine it's not too difficult since there's already a button that allows you to view and edit the individual noises already. I hope you have a great day, thanks Misode for making this already great tool!
It should already be able to load vanilla noises. Can you show what your JSON looks like?
{ "type": "minecraft:overworld", "generator": { "type": "minecraft:noise", "settings": "minecraft:overworld", "biome_source": { "type": "minecraft:multi_noise", "biomes": [ { "biome": "minecraft:plains", "parameters": { "temperature": 0, "humidity": 1, "continentalness": 2, "erosion": -2, "weirdness": 1, "depth": 0, "offset": 0 } }, { "biome": "minecraft:basalt_deltas", "parameters": { "temperature": 2, "humidity": -2, "continentalness": 1, "erosion": 1, "weirdness": -0.5, "depth": 0, "offset": 0 } } ] } } }
Sorry for slow response, it happens when I load any density function or noise settings presets that reference another file in 1.19, I think it worked in 1.18 but I haven't checked since 1.19 dropped
Works in 1.18.2 unless you add a biome
It’s for iOS 15.5
I think this might be caused by #360