mirh

Results 131 issues of mirh

I'm not exactly sure if you could somehow have the directshow filter a bit higher in the chain (so that at least shaders could apply to it) Or if couldn't...

https://github.com/torvalds/linux/blob/v5.10/drivers/gpu/drm/i915/display/intel_hdmi.c#L2153 https://github.com/torvalds/linux/blob/v5.10/drivers/gpu/drm/nouveau/nouveau_connector.c#L984 https://github.com/torvalds/linux/blob/v5.10/drivers/gpu/drm/radeon/radeon_connectors.c#L1479 This limit in its turn [could also](https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU) be "overclocked".

Contrarily to what's claimed in #28, resizing seems actually possible: https://superuser.com/a/1166161/567466

enhancement
help wanted
utils

Can't run the archiver executable: child process execution «/usr/bin/unzip» (argument list too long) [Example](https://github.com/torvalds/linux/archive/master.zip).

bug

While installing [this](https://chrome.google.com/webstore/detail/proxy-docile/jaaackgcbbghbogihiaakoeljhpaimao) on windows with FF56

Scene detection puts this tool so much above the competitors. But it would be nice if there was some sort of pre-processing tab/step/tool that you could use to help fine...

https://stackoverflow.com/questions/10225403/how-can-i-extract-a-good-quality-jpeg-image-from-a-video-file-with-ffmpeg https://github.com/n00mkrad/flowframes/blob/dd98b02355ea75ca3051c1c174af930d08a65692/Code/Media/FfmpegExtract.cs#L60 Not that qscale=2 (88%) is really any noticeably different, but I see this wasn't your intent.

*What's the problem?* Well.. More or less a follow up of #5293 (where I wasn't really blaming RES, though I very much wasn't ruling it out either) https://old.reddit.com/r/help/comments/nb4p08/in_the_last_few_hours_my_unread_messages_count/ Simply put,...

So.. Due to a [number of issues](https://github.com/ValveSoftware/steam-for-linux/issues/3273) totally unrelated from pts, whenever I run Steam without `STEAM_RUNTIME=0` it just hangs. And similarly pts hangs when it tries to run it...

### Describe the Bug After toggling every option ever, the only way I found to get explosions not look like blocks is checking "disable dual source blending" in OpenGL (and...

Bug
GS: Hardware