mirh

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> but it seemingly depends on the hardware Could it be it requires some codec that only nvidia manages to revive?

> well i noticed in log that resolution 320xsomething was not found, What if you add it (320x240?) with CRU?

Couldn't you (I mean, someone) tinker with magpie to achieve the same result?

> I think they need/want a software solution that will convert PC games from smaller resolution to larger resolution, keeping the pixels intact. Yes, I get that. But isn't that...

> You can't do integer scaling from 800x600 to 1080. It would just scale it 1:1, which is not scaling at all. Damn, the idiot ball hit me hard. Now...

Is there some.. Possibility to document the differences between the ([4 I think?](https://pcgamingwiki.com/wiki/Topic:Sv4b5jn0voze540u)) different versions dinput? And is there any "gain" (aside of compatibility with external tools in itself) from...

Seriously, there's no point. We aren't talking about a comically broken game. And the ezio collection is [basically](https://www.youtube.com/watch?v=XcRKnvK-Rx0) just a port of the pc version. Maybe some shader is better...

I mean, to be fair, the last link could as well be just amd-specific.. they have been skimping on the d3d9 driver as of the last years in turn. But...

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9451/diffs Not *exactly* linked to the problem here, but I guess you might found interesting these behind the scenes factlets.

Mhh, so, I just got some testing (yes, sorry for the lazy ass) But *ForceMixedVertexProcessing* doesn't really help much, while *ForceSystemMemVertexCache* totally nukes framerate. Maybe forcing hardware processing could do...