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Float32Array of invalid length

Open gibranparvez opened this issue 6 years ago • 0 comments

Does anyone have an issue with an exported GLTF model of a point layer being represented by another gltf model (so basically 3,000 copies of an existing GLTF model) containing a Float32Array of too long of a length, and thus not passing any validation tools or loading up on CesiumJS correctly?

Output from CesiumJS:

glDrawElements: range out of bounds for buffer

Output from Don McCurdy's GLTF Viewer:

Invalid typed array length: 34554

When exporting the scene as a .glb: image

gibranparvez avatar May 15 '19 19:05 gibranparvez