mini
mini
> It will give players the freedom to play the way they want, not the way peppy wants. saying peppy decides the direction lazer goes is kinda crazy ngl
Me and a maintainer briefly discussed this, and figured it might make more sense to implement this kind of support via an existing methology, rather than dedicating the functionality in...
maybe instead of recalculating pp on a score id going upwards basis calculate it per map? so it goes through all maps in the maps table and recalcs all scores...
The problem is that everytime a map gets recalced the whole map needs to be read by rosu-pp and therefore loaded into ram I think
> ignoring the fact i see this becoming SHIT slow on maps with many scores, this needs consideration/ignoration for restricted users as their first places should not count ~~wait didnt...
can be closed?
potential hotfix: ```py import orjson import httpx._content from typing import Any, Tuple, Dict def encode_json(json: Any) -> Tuple[Dict[str, str], httpx._content.ByteStream]: body = orjson.dumps(json) content_length = str(len(body)) content_type = "application/json" headers...
oh that's why it happens, have noticed that
Might've found the problem! https://discord.com/channels/748687781605408908/748688897168375819/1156306492484489277 In short, `frozen` is not set to `True` in cache when using the `!map ... set` command.