SwiftPamphletApp
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Animation

SwiftUI 里实现动画的方式包括有 .animation 隐式动画、withAnimation 和 withTransaction 显示动画、matchedGeometryEffect Hero 动画和 TimelineView 等。
示例代码如下:
struct PlayAnimation: View {
@State private var isChange = false
private var anis:[String: Animation] = [
"p1": .default,
"p2": .linear(duration: 1),
"p3": .interpolatingSpring(stiffness: 5, damping: 3),
"p4": .easeInOut(duration: 1),
"p5": .easeIn(duration: 1),
"p6": .easeOut(duration: 1),
"p7": .interactiveSpring(response: 3, dampingFraction: 2, blendDuration: 1),
"p8": .spring(),
"p9": .default.repeatCount(3)
]
@State private var selection = 1
var body: some View {
// animation 隐式动画和 withAnimation 显示动画
Text(isChange ? "另一种状态" : "一种状态")
.font(.headline)
.padding()
.animation(.easeInOut, value: isChange) // 受限的隐式动画,只绑定某个值。
.onTapGesture {
// 使用 withAnimation 就是显式动画,效果等同 withTransaction(Transaction(animation: .default))
withAnimation {
isChange.toggle()
}
// 设置 Transaction。和隐式动画共存时,优先执行 withAnimation 或 Transaction。
var t = Transaction(animation: .linear(duration: 2))
t.disablesAnimations = true // 用来禁用隐式动画
withTransaction(t) {
isChange.toggle()
}
} // end onHover
LazyVGrid(columns: [GridItem(.adaptive(minimum: isChange ? 60 : 30), spacing: 60)]) {
ForEach(Array(anis.keys), id: \.self) { s in
Image(s)
.resizable()
.scaledToFit()
.animation(anis[s], value: isChange)
.scaleEffect()
}
}
.padding()
Button {
isChange.toggle()
} label: {
Image(systemName: isChange ? "pause.fill" : "play.fill")
.renderingMode(.original)
}
// matchedGeometryEffect 的使用
VStack {
Text("后台")
.font(.headline)
placeStayView
Text("前台")
.font(.headline)
placeShowView
}
.padding(50)
// 通过使用相同 matchedGeometryEffect 的 id,绑定两个元素变化。
HStack {
if isChange {
Rectangle()
.fill(.pink)
.matchedGeometryEffect(id: "g1", in: mgeStore)
.frame(width: 100, height: 100)
}
Spacer()
Button("转换") {
withAnimation(.linear(duration: 2.0)) {
isChange.toggle()
}
}
Spacer()
if !isChange {
Circle()
.fill(.orange)
.matchedGeometryEffect(id: "g1", in: mgeStore)
.frame(width: 70, height: 70)
}
HStack {
Image("p1")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50)
if !isChange {
Image("p19")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50)
.matchedGeometryEffect(id: "g1", in: mgeStore)
}
Image("p1")
.resizable()
.scaledToFit()
.frame(width: 50, height: 50)
}
}
.padding()
// 使用 isSource,作为移动到相同 matchedGeometryEffect id 的方法。
HStack {
Image("p19")
.resizable()
.scaledToFit()
.frame(width: isChange ? 100 : 50, height: isChange ? 100 : 50)
.matchedGeometryEffect(id: isChange ? "g2" : "", in: mgeStore, isSource: false)
Image("p19")
.resizable()
.scaledToFit()
.frame(width: 100, height: 100)
.matchedGeometryEffect(id: "g2", in: mgeStore)
.opacity(0)
}
// 点击跟随的效果
HStack {
ForEach(Array(1...4), id: \.self) { i in
Image("p\(i)")
.resizable()
.scaledToFit()
.frame(width: i == selection ? 200 : 50)
.matchedGeometryEffect(id: "h\(i)", in: mgeStore)
.onTapGesture {
withAnimation {
selection = i
}
}
.shadow(color: .black, radius: 3, x: 2, y: 3)
}
}
.background(
RoundedRectangle(cornerRadius: 8).fill(.pink)
.matchedGeometryEffect(id: "h\(selection)", in: mgeStore, isSource: false)
)
// matchedGeometryEffect 还可以应用到 List 中,通过 Array enumerated 获得 index 作为 matchedGeometryEffect 的 id。右侧固定按钮可以直接让对应 id 的视图滚动到固定按钮的位置
// TimelineView
TimelineView(.periodic(from: .now, by: 1)) { t in
Text("\(t.date)")
HStack(spacing: 20) {
let e = "p\(Int.random(in: 1...30))"
Image(e)
.resizable()
.scaledToFit()
.frame(height: 40)
.animation(.default.repeatCount(3), value: e)
TimelineSubView(date: t.date) // 需要传入 timeline 的时间给子视图才能够起作用。
}
.padding()
}
// matchedGeometryEffect
/// TimelineScheduler 的使用,TimelineScheduler 有以下类型
/// .animation:制定更新的频率,可以控制暂停
/// .everyMinute:每分钟更新一次
/// .explicit:所有要更新的放到一个数组里
/// .periodic:设置开始时间和更新频率
/// 也可以自定义 TimelineScheduler
TimelineView(.everySecond) { t in
let e = "p\(Int.random(in: 1...30))"
Image(e)
.resizable()
.scaledToFit()
.frame(height: 40)
}
// 自定义的 TimelineScheduler
TimelineView(.everyLoop(timeOffsets: [0.2, 0.7, 1, 0.5, 2])) { t in
TimelineSubView(date: t.date)
}
}
// MARK: - TimelineSubView
struct TimelineSubView: View {
let date : Date
@State private var s = "let's go"
// 顺序从数组中取值,取完再重头开始
@State private var idx: Int = 1
func advanceIndex(count: Int) {
idx = (idx + 1) % count
if idx == 0 { idx = 1 }
}
var body: some View {
HStack(spacing: 20) {
Image("p\(idx)")
.resizable()
.scaledToFit()
.frame(height: 40)
.animation(.easeIn(duration: 1), value: date)
.onChange(of: date) { newValue in
advanceIndex(count: 30)
s = "\(date.hour):\(date.minute):\(date.second)"
}
.onAppear {
advanceIndex(count: 30)
}
Text(s)
}
}
}
// MARK: - 用 matchedGeometryEffect 做动画
/// matchedGeometryEffect 可以无缝的将一个图像变成另外一个图像。
@State private var placeStayItems = ["p1", "p2", "p3", "p4"]
@State private var placeShowItems: [String] = []
@Namespace private var mgeStore
private var placeStayView: some View {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 30), spacing: 10)]) {
ForEach(placeStayItems, id: \.self) { s in
Image(s)
.resizable()
.scaledToFit()
.matchedGeometryEffect(id: s, in: mgeStore)
.onTapGesture {
withAnimation {
placeStayItems.removeAll { $0 == s }
placeShowItems.append(s)
}
}
.shadow(color: .black, radius: 2, x: 2, y: 4)
} // end ForEach
} // end LazyVGrid
} // private var placeStayView
private var placeShowView: some View {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 150), spacing: 10)]) {
ForEach(placeShowItems, id: \.self) { s in
Image(s)
.resizable()
.scaledToFit()
.matchedGeometryEffect(id: s, in: mgeStore)
.onTapGesture {
withAnimation {
placeShowItems.removeAll { $0 == s }
placeStayItems.append(s)
}
}
.shadow(color: .black, radius: 2, x: 0, y: 2)
.shadow(color: .white, radius: 5, x: 0, y: 2)
} // end ForEach
} // end LazyVGrid
} // end private var placeShowView
} // end struct PlayAnimation
// MARK: - 扩展 TimelineSchedule
extension TimelineSchedule where Self == PeriodicTimelineSchedule {
static var everySecond: PeriodicTimelineSchedule {
get {
.init(from: .now, by: 1)
}
}
}
// MARK: - 自定义一个 TimelineSchedule
// timeOffsets 用完,就会再重头重新再来一遍
struct PCLoopTimelineSchedule: TimelineSchedule {
let timeOffsets: [TimeInterval]
func entries(from startDate: Date, mode: TimelineScheduleMode) -> Entries {
Entries(last: startDate, offsets: timeOffsets)
}
struct Entries: Sequence, IteratorProtocol {
var last: Date
let offsets: [TimeInterval]
var idx: Int = -1
mutating func next() -> Date? {
idx = (idx + 1) % offsets.count
last = last.addingTimeInterval(offsets[idx])
return last
}
} // end Struct Entries
}
// 为自定义的 PCLoopTimelineSchedule 做一个 TimelineSchedule 的扩展函数,方便使用
extension TimelineSchedule where Self == PCLoopTimelineSchedule {
static func everyLoop(timeOffsets: [TimeInterval]) -> PCLoopTimelineSchedule {
.init(timeOffsets: timeOffsets)
}
}