minetestmapper
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Generates a overview image of a minetest map.
Hi, can i ask someone here to help me to solve this error: Platform: Windows 11 Map format: LevelDB Minetest: Latest dev Terminal error: terminate called after throwing an instance...
Can be posible add the next options? --biome: print only biome data (biome colors must be added to colors.txt) --humidity: print only humidity data (humidity range colors must be added...
I had to change the way, text is written to the map to allow utf-8 encoded strings. closes #98
Tiled
A new pull request for just the code for the tiled output. I thought you might maybe be interested in this part, because it is also a fix for issue...
There is a mod, https://github.com/acmgit/minetest_poi, that allows to define POIs. It would be nice to print them in the generated map. ``` sqlite3 mod_storage.sqlite "select * from entries where modname...
Generating a colors.txt file for MineClone2 with the `dumpnodes` mod yields in a brownish color (RGB 142 131 114) for `mcl_core:dirt_with_grass`. See attached image, "singleplayer" literally is standing in a...
Hello I was wondering if you could include support for biomes. Games like MineClone2 use the same node just with a different color. The MineClone2 maintainer says it's something regarding...
Is it possible to assign different colors to different players and avoid overlap? Playing with the zoom level alleviates the problem a bit, but it's still not perfect (and results...
When trying to generate a map larter than 4096 pixels I get an error: Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 61872x61872)...
Trying to generate a map last loaded in latest minetest stable version results in warning about unknown nodes while generating output image. The invocation and output is as follows (minetest...