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Generates a overview image of a minetest map.

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Hi, can i ask someone here to help me to solve this error: Platform: Windows 11 Map format: LevelDB Minetest: Latest dev Terminal error: terminate called after throwing an instance...

bug

Can be posible add the next options? --biome: print only biome data (biome colors must be added to colors.txt) --humidity: print only humidity data (humidity range colors must be added...

feature request

I had to change the way, text is written to the map to allow utf-8 encoded strings. closes #98

A new pull request for just the code for the tiled output. I thought you might maybe be interested in this part, because it is also a fix for issue...

enhancement

There is a mod, https://github.com/acmgit/minetest_poi, that allows to define POIs. It would be nice to print them in the generated map. ``` sqlite3 mod_storage.sqlite "select * from entries where modname...

Generating a colors.txt file for MineClone2 with the `dumpnodes` mod yields in a brownish color (RGB 142 131 114) for `mcl_core:dirt_with_grass`. See attached image, "singleplayer" literally is standing in a...

bug

Hello I was wondering if you could include support for biomes. Games like MineClone2 use the same node just with a different color. The MineClone2 maintainer says it's something regarding...

feature request

Is it possible to assign different colors to different players and avoid overlap? Playing with the zoom level alleviates the problem a bit, but it's still not perfect (and results...

bug

When trying to generate a map larter than 4096 pixels I get an error: Warning: The width or height of the image to be created exceeds 4096 pixels! (Dimensions: 61872x61872)...

Trying to generate a map last loaded in latest minetest stable version results in warning about unknown nodes while generating output image. The invocation and output is as follows (minetest...