minetest_docs
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Minetest Engine documentation (Work in progress. Meanwhile, please refer to lua_api.txt and dev.minetest.net)
This project seems to be dying from inactivity (we're falling behind latest master in terms of docs more and more rather than closing the gap as per https://github.com/minetest/minetest_docs/issues/16) and I'd...
Both of these warrant a DANGER admonition: 1. Attempting to use `set_player_privs` incrementally by doing just `minetest.set_player_privs(name, {my_priv = true})` and expecting it to grant `my_priv` (whereas in reality it...
The documentation will likely always lag behind the latest version of the engine, and not everything is thoroughly documented in the first place. But considering that games and mods have...
See https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1699-L1747
The current template is overly verbose (see https://github.com/minetest/minetest_docs/issues/39). This PR attempts to alleviate that. Please discuss.
`on_use` etc. Include a note that prevents people from making the common mistake of trying to modify the inventory before/instead of returning the itemstack they want to be set.
## Namespaces minetest - [ ] `minetest.add_entity` - [ ] `minetest.add_item` - [ ] `minetest.add_node_level` - [ ] `minetest.add_node` - [ ] `minetest.add_particle` - [ ] `minetest.add_particlespawner` - [x] `minetest.after`...
Sprint 1
As proposed in the [IRC channel](https://irc.minetest.net/minetest-docs/2022-08-15#i_6007748) and suggested by benrob, going to start a 2 week sprint for getting some docs done. * [x] before 8/19/2022 - pick a topic...
1. Why all the `{type-}` macros rather than just ``? 2. Why are properties documented as `Vehicle.property`? This implies that they were "class variables" (`static` in Java) rather than per-instance...
Purposes: * Linking some "prerequisites"; * Clearly stating which audience which docs are aiming at (programmers)