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Minetest's fork of Irrlicht

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I've started adding unit tests back to IrrlichtMt, leaving out all the stuff that tests code we removed. The tests are integrated with CMake and ctest. There was a request...

This is a minor amendment to the GL binding. While it would technically be alright to just use matching plain types like `u32`, `float`, etc. as the GL ABI is...

WIP

On x86 compiled with `-fsanitize=undefined`: ``` source/Irrlicht/os.cpp:289:26: runtime error: signed integer overflow: 1638401674 * 1000 cannot be represented in type 'long int' ```

Compiling recent Minetest with UBsan (executing cmake with the argument `-DCMAKE_CXX_FLAGS='-fsanitize-undefined -fno-sanitize=vptr'` in addition to its other arguments) & starting Minetest with the environment variable setting `UBSAN_OPTIONS='print_stacktrace=1'` produced the following...

When a string input field is active (that means, when I press keys, it writes something into it) (the chat does it also), the GUI sometimes freezes for a long...

bug

## Problem Drawing directly to display is faster that throught Xorg or anything else. ## Solutions To add it there must be reading input from device node. Also cursor would...

enhancement

This patch was provided form J. Puydt to Debian. Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch

Add minimal steps building on Windows from [minetest/README.md](https://github.com/minetest/minetest/blob/master/README.md)

As #55 was merged, supporting primary selection is just a matter of using a different X11 Atom and using a separate string to store primary selection texts. And this is...

enhancement

Part of https://github.com/minetest/minetest/issues/9673 We use tinygltf for the parsing and Catch2 for the unit tests. The loader currently supports static meshes in glTF text format, but tinygltf will make it...

enhancement
WIP