mesecons
mesecons copied to clipboard
Add droppers
This adds a dropper.
The dropper is an effector that has an inventory with 9 slots. When powered, it will drop a random item in its inventory, provided the node in front of it is not solid (=walkable).
The dropper can face upwards, downwards or sideways.
I think it works fine (it's based on the droppers in MCL2), but you might dislike the textures (maybe someone more skilled than me can draw better ones).
Works, but:
- Is such complicated texturing necessary?
- Is this any different from pipeworks dispenser?
- I don't know what you mean. If 6 textures are too complicated to you, then I can't help you. :(
- I don't know. I don't use pipeworks.
If 6 textures are too complicated to you, then I can't help you. :(
I mean this:
3 node definitions are needed because of the way the textures are defined.
Also that prevents rotating droppers vertically. That may be a problem, it’s not always easy to place a node in the correct orientation.
I don't use pipeworks.
So it may be the time to try. The dispenser does the same thing albeit a bit differently:
- Its inventory is 1×1 (so no random drops).
- It also acts on punch.
- It uses the
on_dropcallback (if any).
The difference is minor IMO, so is it reasonable to include that similar machine in Mesecons (provided that currently Mesecons never operate on items)?
Oh well. This block I made is basically just a clone from the dropper in Minecraft. :P
+1 for this! It's nice to have as randomizer.