areas
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Worldedit Selections (optional)
Uses WorldEdit selections if WorldEdit is installed, and the player has the 'worldedit' privilege.
Sounds good, but commands like /area_pos
will simply do nothing if WE is installed and you have the privilege.
The privilege issue is why I didn't do this in the first place.
I was thinking of same feature but in different way : Adding a command in worldedit to select region corresponding to an area ID, something like //p getarea 123
Commit e93e5c0a084dccfeb74545a7c533f5e9e9f4a62d modifies all access to the position storage to use functions. If a user a user with the worldedit privilege uses the /area_pos command, it will update the worldedit selection (being used by areas).
If you have no WE privilege, you won't be able to set markers. And if you can't set markers there will be none? Is it still relevant to check WE privileges?