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A rewrite of the node_ownership Minetest mod with many new features.

Results 24 areas issues
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Hi, it would be quite helpful, if on mobile (phone) the Area Description can be hidden, as it's (when the Area Name, or the Area Owner's Name, 'is long enough')...

Add support for area_pos1 and area_pos2 chatcommands to accept coordinates separated by commas AND spaces rather than only commas OR spaces. Will also handle combinations of both such as caused...

Server: EdenLost, running `multicraft-2.0.0` will lock up hard (with 100% CPU usage for the server thread) if a regular player (ex: "1hit") issues `/list_areas`. The same command does not lockup...

It would be so handy if you could actually see the area like the way worldEdit or postool work, and not just position 1 and 2

/area_info: "You can protect areas spanning up to 64x128x64." /list_areas: (-32,-64,-32) (32,64,32) markers:land_title_register: "It spans 65x65 = 4225 m^2. Height: 129 m." Now, I can see how this might be...

There should be a way to change what kind of protection you get. Currently, if someone puts a light switch in a protected area, nobody else can use the light...

Protecting areas from players being able to place entities in them should be something that this mod includes. Note: This should include protection against the placement of entities from APercy's...

Is there a way to allow non-owners of areas to interact with things like machines and furnaces? Unless I'm being oblivious, I see no way to allow this. If it...

using minetest.place_node in a protected area even when owned by the player does not work at all