Lord-of-the-Test
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Feedback from first adventures
- Does the pipe of a hobbit have a function?
- What can I do with Orc Steel?
- Automated Inventory Sorting?
Polish
- As mentioned in https://www.reddit.com/r/Minetest/comments/6w8lx2/lord_of_the_test_questions/, please don't let us spawn in Mordor
- Please add an indicator for missing health/food so I know whether to eat more - maybe there could even be a mechanism whereby the health can never regenerate beyond the food points you have.
- Shift-clicking from the furnace - generally taking items from the furnace is a bit janky
- Drag-dropping in the crafting grid plus double-click to pick up a full stack like in minecraft, but I guess that is something to polish upstream
- Shift-click to equip armor, mark the aesthetic slots
- Why does wooden armor speed me up that much? I would expect a higher base speed and it slowing me down. With it I can basically walk across water
- Why are wolves slower than me at slowest speed, so easy to kill and don't seem to ever drop anything?
- Mobs seem to sometimes spawn and despawn pretty close to the player
Suggestions
- The bags seem too easy - why can I carry three, and who would make a bag out of planks? At least sticks, then it could be a basket of sticks carried in the off-hand which looses items when attacked as an early-game item - that way there is a trade-off.
- Can you add smelting recipes, and implement search in addition to https://github.com/minetest-LOTR/Lord-of-the-Test/issues/151
- How about charcoal mod and waypoints by default?
- Labeling Bags, like in Minetest Exile
- Non-Walkable leaves, rather a few branches