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Mutually hostile NPCs glitch out when in the same XZ position but on a different Y level.

Open hecktest opened this issue 4 years ago • 1 comments

pathing Solution: do proper pathing

hecktest avatar Jul 25 '20 23:07 hecktest

This is a problem with the mobs api, and as I said, I don't want to make any major changes in the mobs api. So unless it's fixed upstream, it probably won't be fixed in LOTT.

It's certainly something to consider for the mobs api in the rewrite branch.

Amaz1 avatar Jul 26 '20 21:07 Amaz1

Closing this since LOTT has discontinued development, and a rewriting or reimplementation of the mob API in LOTT is too much work than it's worth now. Hopefully, Third Age will have better systems to prevent this.

neinwhal avatar Feb 11 '23 04:02 neinwhal