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How do I get ground truth segmentation readings in MineRL?
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It is possible to obtain ground truth segmentation readings / channel in Malmo where pixels with different texture-pack tiles have different IDs / color representations.
How can I get the same segmentation readings / channel in MineRL?
Same as with #29, is this a generic MineRL question or specific to competition? If latter, open an issue in the MineRL repository.
Hi @ndrwmlnk - this is possible but unfortunately not implemented at the moment. Much of the Malmo code is integrated into MineRL - if you would like to push on this I don't think it would be too complicated!