Maru Alka
Maru Alka
That allows a separation of linting for the actual source and tests.
Because Node.JS is a garbage-collected language with a work-queue. That means there are no guarantees for runtimes, hence no real-time guarantees. Maybe you wanted to use a different meaning here,...
### 🔖 Enhancement description The API should be able to execute actions in the context of a (different) user's permissions. This could be implemented by adding a method to `Client`:...
### 🔖 Feature description API function which allows a client to check if a user is logged in at the moment and returns the relevant information, like user type, which...
Add missing demos for how to integrate sim-ecs into: - [ ] Babylon - [ ] MelonJS - [ ] Phaser - [ ] Pixi3D - [ ] PixiJS -...
Components' fields change all the time, and sometimes we want to react to a certain change on a component without having complex logic or writing our own event machinery. The...
For many games, it's useful to have different schedulers for systems. For example a turn-based games needs a scheduler for looping logic, like rendering, but also needs to process turns...
Going through the README, I sometimes really wish there was a working example script for some explanation. For example "working with states" is mentioned briefly, but it's a rather big...
## Description Snapshots work like a time-machine. They record every change since a certain point and allow to do or undo them (rewind to the snapshot's creation time). Since they...
The bench suite needs to be current state of the art, and add more benchmarks. It's based on an old version of the rust ecs benchmark... At the same time,...