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PulseAudio doesn't start correctly on macOS

Open GameParrot opened this issue 2 years ago • 0 comments

Describe the bug When trying to start the game without FMod, PulseAudio crashes as soon as it tries to start.

To Reproduce Steps to reproduce the behavior:

  1. Remove the libfmod library
  2. Start the game
  3. It will say that PulseAudio connection failed, and PulseAudio will crash.

Expected behavior PulseAudio should start correctly

Desktop (please complete the following information):

  • OS: macOS 12.2.1
  • Version Built from commit 680d827b4bd2bb7a078d57d4957a20bacdb6ffd5
  • Installation Type Built from source

Additional context If PulseAudio is already running (brew services start pulseaudio), it will work.

GameParrot avatar Apr 16 '22 19:04 GameParrot