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Vibrant Visuals all Reflections settings produce either pitch black or paper white water
Describe the bug Instead of seeing the expected transparent water with properly render light reflections and caustics, all water is either white (Reflections set to None) or almost pitch black (Reflections set to Low, Medium or Ultra).
To Reproduce Steps to reproduce the behavior:
- Enable Vibrant Visuals
- Set Reflections to any aforementioned setting
- Bob's your uncle!
Expected behavior Properly rendered, transparent and reflective water surfaces
Screenshots
Desktop (please complete the following information):
- OS: Arch Linux T2 + KDE Plasma 6.4
- Version 1.4.0 (build 89)
- Installation Type: KDE Discover (Flathub)
Additional context
System is running an Intel CPU with an AMD GPU on Arch T2 for Mac Pro 2019
Screenshot 1 show Reflections setting set to None, Screenshot 2 show Reflections set to either Low, Medium or Ultra
Vibrant Visuals aren't very well supported by the launcher. As you point out, water reflections, shadows, and the environment itself aren't displayed. We'll have to wait and see what future compatibility will be like.
i wish they could managed to make a option to run minecraft.exe inside of UWP file at proton or something like that(its possible) so i could run ray tracing, or fix vibrant visuals because im so addicted to rtx that i cant play normal minecraft🙏
i wish they could managed to make a option to run minecraft.exe inside of UWP file at proton or something like that(its possible) so i could run ray tracing, or fix vibrant visuals because im so addicted to rtx that i cant play normal minecraft🙏
Unfortunately the windows version is a Microsoft store app which to my knowledge is not possible to run on Linux even through wine or proton because the file type is not an exe. Maybe in future versions of wine but I highly doubt it.
so far Vibrant Visuals has worked perfectly for me exept a small issue which doesnt effect the looks
mariofan, its possible by lutris, light gray(or whatever is the channel name of the dude) managed to play minecraft ray tracing at a arch linux using the minecraft education version, theres also a tutorial for it, but i didnt managed to do it(edited: its easily to install the appxbundle/appx which contains the exe, the only problem that it might not open, so it might take some days or hours to make it work
mariofan, its possible by lutris, light gray(or whatever is the channel name of the dude) managed to play minecraft ray tracing at a arch linux using the minecraft education version, theres also a tutorial for it, but i didnt managed to do it(edited: its easily to install the appxbundle/appx which contains the exe, the only problem that it might not open, so it might take some days or hours to make it work
Huh this is actually pretty interesting. Wonder how one would manage to get the game legally without access to the Ms store though. There's probably a way, I may do some research on that later.
Edit: either I didn't see that part of the message or you hadn't edited it yet but yeah after copying the files from a windows VM it would not open, even after following the tutorial by the guy in the images. Could be an issue with licensing from MS store but idk. There's probably a reason he was using education edition.
theres a site, that you can actually download, i tested it and you can get blockmap, appx and appxbundle(depending at what you downloading), if you wanna check, heres the link https://store.rg-adguard.net/ , he cracked minecraft education edition and also gave the link to the minecraft education and the resource pack to bypass login, but i never got it working even with the exact settings(prob its vulkan issue)
managed to play with ray tracing, its not impossible or hard, it just need time(the only bad sides i found from this is that the audio might glitches sometimes just like sober or any apk game, and the performance can be lower than minecraft rtx at windows)
The same thing happens to me, if I remove the reflection it seems like I'm looking at the Minecraft glass, if I use the reflection this reflects the sky but in no way can I see the bottom of the water it's like seeing a dark mirror or seeing your reflection in the windscreen of a black car, it doesn't even seem like there's an ocean below, I'm here to clarify that moving water can be seen on many occasions and it looks good.
couldn't enable this graphic option on Mac
I have this problem too, but changing to simple or sophistic graphics and then going back to vibrant visuals fix it for me for a while
I have this problem too, but changing to simple or sophistic graphics and then going back to vibrant visuals fix it for me for a while
Tried this, and it indeed works (but only while you are in the world). So I'm just going to specify the steps to take for this to work.
- Open video settings and at the bottom turn on "Allow In-Game Graphics Mode Switching". (This has to be done only once)
- Open the world you want to play.
- Open Video settings again and switch to "Simple Graphics" and then Back to "Vibrant Visuals".
- Enjoy!
This implies that it's probably a resource loading issue (The game fails to load some file/resource that makes the water work) and doing this switch in the settings forces the resource to load again and fix the issue.
I don't think this problem is resource-loading specific because the exactly same bug shows up in waydroid. Maybe this is due to the gles implementation on desktop graphics. I tried intel mesa and zink, no luck both. The 'switch in and out' trick works, but the water still looks different from that of rendered in windows version. What graphics are you using? Someone could test it on arm devices?
Oh yeah. I should have clarified it. I t works but it's same as for you it's not exactly the same as on windows. Also I use AMD Radeon 6600RX
Same problem in cachyos with flatpak build. GPU : rx6600. Launcher version: v1.4.1(build: 90) Minecraft version: 1.21.101.1
same issue in fedora 43 with flatpak build. GPU: RTX 3060 Launcher version: 1.5.1(build 96) Minecraft version: 1.21.114.1