Milton Candelero
Milton Candelero
You can already do this with the `@` prefix. It's up to you to know which one to load, but after that pixi will hide the fact that you are...
The culprit is here, if nobody tackles it I will try to fix it and test it during the weekend Here we create a rendertexture as big as the screen...
Well, yeah, I borked both the repro and the links to the current problem 😓 that is the line that ignores the frame when creating the render texture https://github.com/pixijs/pixijs/blob/dev/packages/extract/src/Extract.ts#L220
Did this get anywhere? I see this issue marked as completed on libvips https://github.com/libvips/libvips/issues/1811 but I am still getting problems with `trim` on pixelart :( Attached input and output input...
In case anybody else is hitting this problem: Make a CI script that unlocks any file given to it. Call the CI script from your local computer. Still slow as...
Similar to this idea I was trying to parse the outputted json directly however I found that `glyph.advance` is in some kind of arcane ratio and not in pixels. @Chlumsky...
That makes sense, sorry that I came up a bit rough I had fought that for hours and I was frustrated. You made a great tool! ✨
Just to add more inconclusive info: We are working on a game using the OpenFL toolchain, but audio is achieved using howler so it applies. We got feedback that "after...
Ok, anyone has any idea what is going on? I am panicking a little here. I had the QA team test the sample tests from https://howlerjs.com/assets/howler.js/tests/ and they tell me...
Still having issues with this. Please, did anybody find any workarround?