Marcin Mikołajczyk
Marcin Mikołajczyk
Yes, that was the idea. I agree that it can get out of sync. However, the only functions that touch this Int are smart constructor succIdx and idxToInt, and only...
That's an interesting idea. True, the memory layout is different, but considering there are 256TB o virtual memory that can be addressed, we should be able to find some unused...
Yes, considering it's called while creating every named object, 128 is not that many
I believe nanosleep would sleep the calling thread, so should be correct
I've rebased the branch and fixed the windows implementation so it compiles at least
Updated now with the nanosleep function moved to the time module
I've seen that a couple more times since, e.g. in Doom - maybe should be prioritized?
I've started reversing that call already - I'm not sure to what extent it's used by commercial software, so I'll start with what's used by libSceNpManager's .init
I know, even that is a lot of code 🥲
Looks like that is the case, they seem to expect some kind of resources to be returned, in addition to returning success from the call itself. I've stubbed like 4-5...