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Source code of KeeperRL

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Fully removes any uses of all the `"steam_*.h"` headers if built with the `NO_STEAMWORKS` flag, probably somewhat overlaps with #2042, but I forgot to check prs before doing all of...

eg. In spells.txt "spider pet" #Summon a permanent pet spider. { symbol = "::" SummonEnemy "SHELOB" {1} none cooldown = none }

Allow a modder to create "custom" lasting effects in effects.txt, these would consist of: Name - name of the effect Description - description of effect All of the below have...

Above the teams on the left hand panel it lists all my minions by type. eg: 1 Keeper 8 Ogres 1 Vampire Would be neat to be able to drag...

to check if minion has for example WORKER , NO_EQUIPMENT...etc... and if no than we can apply it again , since not always keeper applies / processes events as it...

I see there's a chatEffect available; currently it's very underused, but modding will get involved in due course. https://github.com/miki151/keeperrl/commit/bc71ce678bb9c1ec1a0a079b5eab6118dfedd7fb#diff-e1a9f2cb3af32405e43c63d703568906def1e2482e44c1f665dd93e86ce98ad2R2201 However, there's no petEffect. So when one pets a BonusMod hunting...

The purpose of this is to have simple counter and have a control over it. For example counting 10 creatures and if less than spawn 1.. if i have 7...

Now if a mod implement a custom furniture that is type = furnace , this furniture is not functional so modders have to always use the default furnace please consider...

if spell id = upgrade id than throw error it is mistake on modders side that can happend and error is little bit harder to track down if it happens

would be used for spells like charm where the tribe would be temporarily switched for the casters tribe something like switchtribe {10} , and for 10 turns whis minion would...